BD BE DOPE CREATIVE ARTS SUITE

Creative arts enrichment · Grades 6–12

Creative skills students want to learn.

A 14-week creative arts program taught by working professionals during the school day. Students explore seven disciplines. Your school selects three.

NYC DOE Vendor
A Black female teacher guides a diverse group of students through a supervised music-production session
Be Dope at a Glance
14 WEEKSone complete creative season
3 CREATIVE LABSselected by your school
WORKING PROSinstruction plus Pro Days
MATERIALS INCLUDEDfor all three selected labs

01 / Access

Students already care about creative culture.

MusicVideoFashionContentPhotography

Consuming creative culture and understanding how it gets made are different experiences. Be Dope puts students on the other side of the work.

They learn the tools, understand the process, make original work, and meet people who do this for a living.

Project file / 01
Rough idea → first pass
Audio session
Take 03 / 00:42
Edit notes
Keep / cut / refine

02 / The Work

From idea to finished work.

Every Creative Lab follows a simple process principals and students understand at a glance.

01
IDEATE

Define the idea and plan the work.

Think · Write · Sketch

02
MAKE

Use real creative tools to build the first version.

Shoot · Design · Mix · Style

03
REFINE

Review the work, respond to feedback, and improve it.

Edit · Revise · Finish

04
PRESENT

Prepare a finished piece and share it with an audience.

Select · Explain · Showcase

03 / One Season

One season. Five creative stages.

Students move through one complete arc, from first exposure to finished work. The program does not feel like a stack of disconnected workshops.

01

Explore

Week 1
Experience all seven disciplines and start identifying personal interests.

02

Create

Weeks 2–5 · Lab One
Three instructor-led sessions followed by a Pro Day with a working professional.

03

Expand

Weeks 6–9 · Lab Two
A new discipline, new tools, and another complete creative cycle.

04

Refine

Weeks 10–13 · Lab Three
Complete a third discipline and prepare selected work for presentation.

05

Show

Week 14 · Showcase
Present one piece from each creative lab to families and school staff.

04 / Choose Three

Seven disciplines. Your school chooses three.

Students experience all seven first. Your school then selects three disciplines for the full program.

High school students collaborating with music production equipment

Creative Lab / 01

Music Production

Build beats, shape sound, and understand how music moves from an idea to a finished track.

Creative paths · Producer · Engineer · Composer

05 / The Output

Examples of what students make.

Outputs depend on the three labs your school selects. These examples show the range across all seven disciplines. Each student presents work from the school’s three chosen labs.

Example 01 · Graphic Design

A finished design

Starts withRough sketch
Student leaves withFinal layout

Example 02 · Music Production

A finished track

Starts withBeat idea
Student leaves withMixed track

Example 03 · Photography

A selected photograph

Starts withContact sheet
Student leaves withSelected frame

Example 04 · Fashion

A fashion concept

Starts withMoodboard
Student leaves withCreative direction

Example 05 · Videography

A finished video

Starts withRaw footage
Student leaves withFinal cut

06 / How It Fits

Built to work inside the school day.

The practical details stay simple. One cohort follows one program, once a week, over 14 weeks.

0114 weeks

One complete season, from first exposure through the student showcase.

02One class period

Sessions happen once each week using your school’s regular period length.

03One class

A focused participating cohort instead of a schoolwide assembly.

04Three labs

Your school selects three after students experience all seven disciplines.

05Materials included

The complete program covers required materials for all three selected labs.

06School staff present

The classroom’s regular teacher stays present for sessions and Pro Days.

07 / Working Professionals

Students learn from people who know the work.

Instructors and guests bring real tools, language, workflows, expectations, and professional context into the room.

Be Dope founder Steph Bottex
Steph Bottex · Founder

Brooklyn born · 20 years in creative industries

Steph Bottex

Raised by Haitian immigrant parents, Steph brings two decades of entertainment, production, and brand experience into Be Dope.

His work includes projects involving major artists, brands, sports organizations, and entertainment companies.

Students should not wait until adulthood to learn creative careers are real careers.

NYC DOE Vendor

We Do Dope works under a signed vendor agreement.

Industry Network

Guest professionals come from an established creative network.

Real Practice

Students see how professionals develop, revise, and finish work.

08 / Program Details

One complete 14-week creative season.

$12,500

One participating class. One school period each week. Materials included.

Discuss Your School

Program includes

  • Seven-discipline kickoff experience
  • Three complete Creative Labs
  • Three professional Pro Days
  • Materials for selected labs
  • Final student showcase
Want fewer labs, additional labs, or a different format?

The $12,500 program includes three Creative Labs. Tell us what your school needs, and we’ll discuss a custom scope, schedule, and price.

Build a Custom School Program

Ready when your school is

Give students access to the creative world they care about.

Tell us about your school, students, and schedule. We’ll help identify which three Creative Labs fit your program.

Start Here: Bring Be Dope to Your School